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	<title>electronic toybox</title>
	<link>http://megankoss.wordpress.com</link>
	<description>making a fool of myself in front of the whole world</description>
	<lastBuildDate>Mon, 07 Jan 2008 06:34:01 +0000</lastBuildDate>
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	<item>
		<title>game over</title>
		<description>The semester is over and class is thusly over as well, so I'm collecting my posts from here and adding them to my personal blog over here. 

Obviously there will be no further posts here from here out... </description>
		<link>http://megankoss.wordpress.com/2008/01/07/game-over/</link>
			</item>
	<item>
		<title>shuffleme</title>
		<description>The audio files for my final project are available from here. </description>
		<link>http://megankoss.wordpress.com/2007/12/04/shuffleme/</link>
			</item>
	<item>
		<title>structure of the audio</title>
		<description>Audio track format for narration:

	"Lead in" directions:  these are the directions you receive after skipping tracks, because they're the first part of the audio. They will inform the player to do one of several tasks to determine the change in direction, some examples being:

	think of a number - if ...</description>
		<link>http://megankoss.wordpress.com/2007/11/29/structure-of-the-audio/</link>
			</item>
	<item>
		<title>rules for movement</title>
		<description>Movement:

The rules for movement in the game are relatively simple: walk straight ahead (or along a curve) following a path (sidewalk, hallway, etc.) until you come to an intersection.

An intersection is one or more of the following:

	a doorway
	an intersection in the path - the sidewalk or hallway branches in several ...</description>
		<link>http://megankoss.wordpress.com/2007/11/29/rules-for-movement/</link>
			</item>
	<item>
		<title>final project progress / to-do list</title>
		<description>Some notes:

	basic directions: forward, left, right, up/down (stairs/elevator)....thought about adding reverse but it doesn't really make much sense - you could get "stuck" if you're told to go back a step and you've reached the beginning.
	basic rules: walk forward until you come to an intersection. what defines an intersection? a ...</description>
		<link>http://megankoss.wordpress.com/2007/11/29/final-project-progress-to-do-list/</link>
			</item>
	<item>
		<title>reading response 7</title>
		<description>1. Describe 4 different ways that the game generation is different from the baby boom generation based on attitude and behaviors.

1- Pervasion. The sheer numbers of game systems produced and purchased makes it almost certain that although not every child may own a game system, they have experienced it in ...</description>
		<link>http://megankoss.wordpress.com/2007/11/29/reading-response-7/</link>
			</item>
	<item>
		<title>present tense storytelling / alternate methods</title>
		<description>"Playdate"

"A White Heron"

The Dionaea House  </description>
		<link>http://megankoss.wordpress.com/2007/11/28/present-tense-storytelling-alternate-methods/</link>
			</item>
	<item>
		<title>adventure playgrounds</title>
		<description>Adventure Playgrounds: The Coolest Places You Probably Never Played As A Kid

Reminded me of one of the articles in a previous reading assignment. </description>
		<link>http://megankoss.wordpress.com/2007/11/28/adventure-playgrounds/</link>
			</item>
	<item>
		<title>sl bits / 11-17-07</title>
		<description>

Lame SL project update comic 2. </description>
		<link>http://megankoss.wordpress.com/2007/11/20/sl-bits-11-17-07/</link>
			</item>
	<item>
		<title>references/ideas</title>
		<description>metafiction: http://en.wikipedia.org/wiki/Metafiction

hypertext: http://en.wikipedia.org/wiki/Hypertext </description>
		<link>http://megankoss.wordpress.com/2007/11/18/referencesideas/</link>
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